So far I was able to migrate the core game-play. I scaled all the items and set the graphics settings (aka how many grass we see) a little bit lower to have constant 60fps. This game is unplayable without fluid 60fps. 75fps is even better but we upgraded our 19" 4:3 75Hz Dell to a 40" 60Hz industrial-grade NEC.
At this phase I wanted to have at last a working game so the rest of the team can work on it. Mostly Pieczarka on the sound effects and soundtrack.
The sources to this release are available at GitHub.
Next I need to tweak the mood of the game and create an island with few possible spaces for game. Players will be able to choose the background.
Then some kick-ass intro and a menu. Last thing will be the scoring system.